Monday, December 10, 2007

Devil May Cry 4 Demo Confirmed for Early '08


Capcom has announced that a demo for the fourth iteration in the Devil May Cry series will be available on both Xbox Live and the PlayStation Network sometime in early 2008.

While details on what the demo will include haven't been revealed, Capcom has stated that the demo will introduce the new protagonist Nero and feature levels "chosen to showcase Devil May Cry 4's varied locales and allow gamers to familiarize themselves with Nero's unique abilities."

Devil May Cry 4 is currently scheduled to ship in February 2008.

Wednesday, December 5, 2007

PlayStation Network Update: 11/21/2007

Any day we see new and original games on the PSN is a good day in my opinion. Today we see the release of the anticipated PAIN, a PSN exclusive as well as some content for Resistance: Fall of Man, Motorstorm, Guitar Hero 3, Rock Band and the full Shivering Isles expansion for the amazing game Oblivion. Rounding out the update is a number of videos, trailers and wallpapers. Great update Sony, but I am still waiting for official themes and the Assassin's Creed patch, keep reading for details on all the updates. Note, unless it says (free) next to the title there is a cost associated with the content, login to your region's PSN store to see the cost to purchase the features/games/content.

Downloadable Games

Pain
A hilarious original title for the PSN, in PAIN you load characters into a super-sized, ultra-powerful slingshot and launch them into an active, physics-controlled environment filled with unreal yet incredibly funny situations. You score points by stringing together PAINful collisions and unleashing chaos on the environment. There are multiple single player game modes and then you can take the action online against others to out crazy each other.

The Elder Scrolls IV: Shivering Isles
Shivering Isles, the full official expansion for The Elder Scrolls IV: Oblivion is available to download on the PSN. Enter a massive new realm in Oblivion with unique locations, dungeons, and dozens of quests. There are all new creatures, weapons, clothing; you can even have custom armour forged for you.

Add-on Game Content

Resistance: Fall of Man - Map Pack 2
This map pack contains two new multiplayer maps - Bracknell and Axbridge. Both maps will support all Resistance multiplayer game types. You must own Resistance: Fall of Man to play either map. As this is the second map pack there is also a bundle with Map Packs 1 and 2 if you have never purchased the original map pack.

MotorStorm Vehicle & Skin Pack
Continue expanding the MotorStorm experience with these new vehicles and skin packs for the in your face racing game. This pack adds two new vehicles, each with three different paintjobs, and two new Team Paintjob sets, each with a new skin for seven classic MotorStorm vehicles.

Guitar Hero III: Boss Battles Track Pack (free)
"Devil Went Down to Georgia" as performed by The Charlie Daniels Band; "Original Composition by Slash" as performed by Slash; "Original Composition by Tom Morello" as performed by Tom Morello.

Rock Band
DAVID BOWIE!! Yowza, now all we need is Prince downloadable tracks and for me to own Rock Band
- "Heroes" - Made Famous by David Bowie
- "Moonage Daydream" - David Bowie
- "Queen Bitch" - Made Famous by David Bowie
- all three in the David Bowie Track Pack 01

Game Videos

Ratchet & Clank BTS - Weapons (free)
Get a behind the scenes look at the amazing and fantastical weapons of Ratchet and Clank Future: Tools of Destruction.

Timeshift FPS Differently Video 2 (free)
Watch this series of videos on how you can Master Time to become the Ultimate Weapon!

Movie and Blu-ray Disc Trailers

Stop Loss Trailer (free)
Decorated Iraq war hero Sgt. Brandon King makes a celebrated return to his small Texas hometown following his tour of duty. Available in SD, HD and 1080p HD

Resident Evil: Extinction (BD Trailer)
Milla Jovovich is back to kill more zombies in the third chapter of the hit Resident Evil franchise! Available in 1080p HD

Memoirs of a Geisha (BD Trailer)
A Cinderella story set in a mysterious and exotic world, this stunning romantic epic shows how a house servant prevails against her upbringing, a war and tumultuous times to become one of the most captivating Geishas of her era. Available in 1080p HD

PS3 Wallpaper

Aquatopia Wallpaper (free)
Customize the background of your PS3 system with this new Aquatopia Wallpaper.

PAIN (free)
Customize the look of your PS3 system with six new PAIN Wallpapers.

Resistance: Fall of Man Wallpaper (free)
Customize the background of your PS3 system with five new Resistance: Fall of Man Wallpapers.

Monday, December 3, 2007

Need for Speed ProStreet


Unlike the last two Need for Speed games, which told the story of an underground street racer through campy yet entertaining cutscenes, ProStreet follows the legal street racing career of Ryan Cooper. The game still uses cutscenes to try to instill some story into the proceedings--something about Ryan getting dissed by a big-time street racer--but it's uninteresting thanks to terrible voice acting and unlikable characters. Ignoring the story, it's your goal to head to different events, dominate them, challenge the best of the best, and then take on Ryo, the man who disrespected you after your first race.

Thanks to the sheer number of race days you'll need to win, it will take a long time to get to Ryo. Each race day consists of a number of different events. Most of these will be familiar to anyone who's played previous Need for Speed games. Grip races are standard races with eight cars on the track, and your goal is to finish first. Other events have you trying to get the fastest time or highest speed through checkpoints, or the best time out of your class of cars. Drift racing is back, but has been revamped and is actually fun this time around since you don't lose all your points for going off the track. You'll also be doing a lot of drag racing. It's fun for a bit, but gets old quickly thanks in no small part to the preceding minigame in which you have to heat up your tires; it's lame, and you have to do it before each of the three rounds. While there's no shortage of events, there isn't a whole lot of variety. Many of them feel the same--you just want to go fast. This makes the game grow old quickly, a problem when there are so many events to slog through before you reach the end.

The game also grows tiresome because the action on the track just isn't that exciting. Some of the later cars you unlock, like the Lamborghini and Zonda, are superfast, but for the first 50 races you'll be racing some rather pedestrian vehicles. Since you're on a track there are no shortcuts, so many of the courses end up feeling the same, especially since a "new" course is just an old one with a few different turns. Most importantly, there are no cops. Getting chased by the five-0 was easily the best part of the last few games, so its omission here is huge. Damage plays a more pronounced role this time around; you'll have to repair damaged cars, but you always have enough damage-repair markers to take care of things. We encountered a fair amount of lag when we used a controller with the game, which made car damage a more significant factor with the PC version.
While you always want to win a race day, that's not your only goal. You'll need to dominate as many race days as possible to unlock new events. After each race you're awarded points based on where you placed, how fast you finished, and how much damage you took. If your combined score for all the events breaks the old record, you've dominated the race day and you're awarded with a prize like cash or parts for your ride. You don't always have to race perfectly, but you'll have to win most of the events to dominate. This is made difficult because you can bring only a few cars into each race day--one for each event--so if your car can't hang with the other rides, you're in trouble. All is not lost, though. Like in other NFS games, you can purchase new cars or upgrade your ride to improve performance. And like in the last game, you can sculpt certain aspects of your cars' bodies to make them more aerodynamic. This time you even get to use a wind tunnel. It looks cool, but it's not that useful. Nor are all the visual customization options, because it seems that you can't use your rides online. The tool for putting on decals and vinyls is similar to what is found in Forza 2, but not quite as deep.

On the PC you can create your own race day by picking a location, race types, and even what cars can participate. You can then play these race days online in ranked and unranked matches. There was some lag, the racing was a bit choppy, and we had difficulty finding opponents, but it was still fun--you can really build up some good rivalries by racing the same people in multiple events during an online race day.

Every platform gets a piece of the avalanche of advertising that permeates the game. Sure, races in real life are heavily sponsored, but ProStreet takes it too far--there's nary a stretch of track where there's not some sort of advertisement for motor oil or car insurance. It doesn't seem possible, but 360 and PC owners get to enjoy even more advertising thanks to dynamic ads that will be downloaded when you start the game up for the first time. Even better, some of the achievements are sponsored by a car insurance company. It's too bad that the cost of the game and the ridiculous amount of advertising isn't making EA enough money--on the Xbox 360 (and according to EA, soon on the PS3) you can use real cash to unlock cars and upgrades. Every single time you go to buy a car, you're asked if you want to use in-game cash or real money. You don't even need to have unlocked a car to be able to purchase it with real cash, which is really unfair since you can use that unlocked car to zoom right to the top of the leaderboards on the early courses.

If you've got a rig that can handle it, the PC version of Need For Speed looks just as good as the PS3 and Xbox 360 versions. With all of the visual options enabled the game looks very nice--particularly its cars, which look fantastic. They look great when they're shiny and new, but they look even better when they're all smashed up. It hurts your wallet when you total a car, but it sure is entertaining to watch the windshield shatter, the bumper fall to the ground, and the hood peel away like a sardine can lid. Unfortunately, enabling smoke effects, car damage, and bumping up the detail causes the game to run poorly. As mentioned earlier, the game doesn't give off a tremendous sense of speed, even with all of the bells and whistles turned off. This is partially because you'll spend a lot of time driving slower cars, but also because the frame rate isn't very fast and is frequently choppy. Everyone gets in on the terrible career menu, which is ugly and difficult to navigate. We also experienced numerous crashes, regardless of the visual settings.
ProStreet's audio isn't very good. This is mostly the fault of the game's announcers, who are poorly voiced, have a terrible script, yell into the microphone, insist on calling you by your full name every time they refer to you (which is hundreds of times over the course of the game), and basically do everything they can to get on your nerves. The cars sound OK, but there's not a whole lot of variety to the engine noise. The music isn't anything exciting, either, and you'll hear the same songs dozens and dozens of times over the course of the fairly lengthy career.

What it all boils down to is that without the story, cop chases, and open world of the last two Need for Speed games, ProStreet is just another racing game. Other than a nice online mode, its only truly distinguishing feature is its amount of advertising, which makes an already uninspired game feel even more soulless.

Call of Duty 4: Modern Warfare


It took awhile, but Infinity Ward finally got the message that World War II is played out. With modern times and international affairs becoming more and more, shall we say, interesting in recent years, the 1940s just don't carry as much weight as they used to. Perhaps that's why Call of Duty 4 has a new subtitle, Modern Warfare. By bringing things into a fictionalized story that still seems fairly plausible, the developer has made a much heavier game. But COD 4 is more than just an updated setting. It's also an amazing multiplayer first-person shooter and a great but brief single-player campaign with the visual chops to make it a standout shooter in an era filled with seemingly dozens of standout shooters.
The only real catch is that the single-player is almost shockingly short. If you've been keeping up with this style of game, you'll probably shoot your way to the credits in under five hours. While you can raise the difficulty to give yourself more of a challenge, the main thing this does is make the enemies frustratingly deadly, which sort of detracts from the fun.

While it may have a lack of single-player quantity, it makes up for most of it with its quality. The game tells its story from multiple perspectives, and you'll play as a new British SAS operative as well as a US Marine. The campaign takes you from a rainy night out at sea on a boat that's in the process of sinking to a missile silo where it's on you to save millions from an unsavory nuclear-powered death. Along the way, there are plenty of jaw-dropping moments where you'll look around the room for someone to whom you can say, "I can't believe that just happened." In a world filled with war games in which the good guys come out unscathed and the world is left at total peace, Call of Duty 4 will wake you up like a face full of ice water.

The action in the campaign is usually very straightforward. You have a compass at the bottom of your screen, and the direction of your current objective is very plainly marked. But getting from point A to point B is never as simple as running in a straight line, as you'll be conducting full-scale assaults in Middle Eastern countries by moving from house to house, taking out what seems like a never-ending stream of enemy troops along the way. You'll also get an opportunity to raid Russian farmhouses in search of terrorist leaders, disguise yourself as the enemy, and, in one sequence, don a brushlike ghillie suit and crawl through the brush as enemy troops and tanks roll right past you. It's a breathtaking moment in a campaign filled with breathtaking moments. Unfortunately, it's about half as long as the average shooter, and there are plenty of sequences where you wish there were just one or two more hills to take.

Of course, if you're looking for longevity, that's where the multiplayer comes in. Up to 18 players can get online and get into a match on one of 16 different maps. Many of the levels are taken from portions of the single-player and they offer a healthy mix of wide-open, sniper-friendly areas and tight, almost cramped spaces where grenades and shotguns are the order of the day. There are six game modes to choose from. The old standby is team deathmatch, though you can also play in a free-for-all deathmatch, which isn't as much fun as the team modes. The other modes are more objective-oriented, and a couple of those have you lugging bombs across the map to blow up enemy equipment, or preventing the enemy from blowing up your base. Others have you capturing control points. Lastly, you can change up the game rules a bit with a hardcore setting that makes weapons more realistically damaging or an old-school mode that puts weapons on the ground as pickups and generally moves away from the simulation side of things.
In addition to just firing your weapon or tossing grenades, you earn some more interesting tactical moves for skilled play. If you can shoot three opponents without dying, you're able to call in a UAV drone, which basically is an upgraded radar that makes enemy positions show up on your onscreen map for 30 seconds at any time. Normally, enemies blip up onto the map only if they fire their weapon to make their location known. If you can go on a five-kill streak, you can call in an air strike, which brings up a shot of the entire level map and lets you place the air strike wherever you like. When combined with a UAV sweep, this can be really devastating. If you can make it all the way to seven kills--which is actually easier than it sounds--you can call in a helicopter for support. It'll buzz around the map and automatically open fire on enemies, though enemies can shoot it down, too. These additions to the normal first-person shooter gameplay really open up the game a lot and make it superexciting to play.

Dragon Ball Z: Budokai Tenkaichi 3 Updated Hands-On


Recently, we got some hands-on time with the latest offering in the Dragon Ball Z game franchise--Dragon Ball Z: Budokai Tenkaichi 3--the third in the Budokai Tenkaichi series being published by Namco Bandai for the PlayStation 2.

Our last look at Dragon Ball Z: Budokai Tenkaichi 3 was at this year's Leipzig Games Convention, and while that taste focused largely around the playable character selection and controller gesturing for the Wii version of the game, this time around we'll be looking specifically at the gameplay, some of the characters, and what they can do.

Atari Australia also tells us that Tenkaichi 3 will be the last instalment on the PlayStation 2 platform, and as a result rolls all the features of the previous games into "one ultimate DBZ fighting package".

So what can Dragon Ball fans look forward to in this version? Plenty from the looks of it, with over 40 hours of gameplay, 10 game modes that relive the original Dragon Ball saga, and original Japanese voiceover work. Developer Spike has also thrown in more than 90 unique characters for a total of over 150 forms, playable on more than 20 battle stages. Unfortunately, since our preview code was a work in progress, we were limited to a handful of each.

The game's opening cinematic, character models, and environments look great on the aging PlayStation 2 hardware. A lot of work has obviously gone into the game's creative assets, leaving the cel-shaded art style and lighting effects looking fresh and crisp. Outdoor grassy environments are lush and green, while desert areas are sparse and rock laden. Audio hasn’t been skipped in the process, with our copy offering 21 battle-themed tracks with names like "Caution!", "Shootout in Meteor", "High and Scream", and "Heat Capacity".

Our playable character list consisted of: Goku, Piccolo, Nail, Goku (GT), Vegeta (Second Form), Future Gohan, King Vegeta, King Cold, Babidi, Demon King Dabura, Kid Buu, Android 13, Broly, Bojack, Nuova Shenron, and Spopovich. Once you've selected your base character, there's an additional level of customisation, with Goku available in GT, GT Super Saiyan, GT Super Saiyan 3, GT Super Saiyan 4, or Gogeta form following the various series and movies. Not all characters had forms in our code, although they may appear in a later build, or as unlockable characters through the story mode. Character models also offer between one and four colour variations, so you'll be able to tell who's who in two-player battle.

Even with all the story modes, Budokai Tenkaichi 3 and indeed the Dragon Ball Z that spawned it is obviously rooted in fighting, so how does it handle? Fans of the series shouldn't encounter any major surprises picking this one up, and all the frantic mid-air thrashing you've come to love is still here. Fifty-hit combos are par for the course, but there's plenty of other ways to dispatch your enemy, and using the skills list menu, you can plot out and learn your special attack, signature and rushing techniques, and their associated button presses.

This is one for the button mashers, even if you can't string together advanced combos, you'll have fun with Tenkaichi 3 by repeatedly pressing the square button to punch when your target is in range. Pressing X will make your player dash towards your opponent--useful for after you've dealt a devastating knock back blow and want to get another one in. Triangle fires your ranged weapon, dealing a moderate amount of damage, but using up your energy which you'll want to save for combos. Holding and releasing either the melee or ranged attack buttons will charge up a more powerful attack. R1 and the right shoulder trigger are assigned to flying, and will make your character either zoom into the air or descend back to earth.

Auto lock makes a return in this game, and so far seems to be plagued by the same issues found in Tenkaichi 2. Once players leave your field of vision, usually by flying above you, although still locked on, you won't know where they are without either backing off or flying to meet them.

Vertical split-screen multiplayer too is back in Tenkaichi 3, and unfortunately even on a large television set simply doesn't offer enough visual context per player with the locked shoulder camera. With such expansive environments, we understand why they've done it this way, but the problem is only compounded further by the height field of vision issue.

The game still has development time before it ships in November this year, and we're hoping that what has been such a solid series until now can go out with a bang with a few minor tweaks.

MotoGP 07 (PS2) Updated Hands-On


MotoGP 07 for the PlayStation 2--Capcom's first stab at motorcycle racing after acquiring the MotoGP licence from Namco earlier this year--is just around the corner (bad racing pun intended), and we recently got some more hands-on time with a near-complete version. As we experienced when we first played the game at E3 this year, MotoGP 07 is aiming for realism in this one, with all of the riders, teams, and tracks of the official MotoGP circuit for 2007 represented.

Of course if realism in a motorcycling sim isn't your thing, then Capcom has you covered, with three difficulty levels included in MotoGP 07. In fact, gamers will be able to decide right off the bat which control scheme they're most comfortable with, thanks to an introductory race that can be played through when first starting the game. During this race, MotoGP's AI will assess how you're handling your bike, and make suggestions on which control scheme is best for your skill level (as well as giving text-based advice on how to stay on the track). With arcade controls, all a player has to worry about is steering, accelerating, and braking. The advanced mode is the next step up, and gives players control over a rider's body by pushing the left analog stick to lean forward or back. Simulation mode is the most realistic, with a much more strict physics model coming in to play (which basically means that almost every excursion off the track will result in falling off your bike).

The crux of MotoGP 07 will be this year's actual real-life competition, with all of the riders and teams having to compete on 18 different tracks around the world. While the game's controls are definitely more geared towards sim, the main MotoGP 07 mode is sim-lite. Once you choose a racer and team for the season, there doesn't seem to be much you can do apart from race. Before each race, players have fairly limited customisation options with their rides, such as tyre type, suspension, turning speed, and gears, but that's about the extent of it. The game also has quick race and time attack modes, but it's probably in the challenge mode where players will spend most of their time outside of the main season mode. This challenge mode--and we saw 100 listed in our preview build--will range from simple training-based tasks such as passing through checkpoints at a certain speed to more complex and difficult tasks. Each challenge defeated will unlock pictures, movies, and more.